This page details the Player settings specific to the Android platform. For a description of the general Player settings, see the Player settings. Set the Aspect Ratio Mode for the device. You can choose from Legacy Wide Screen 1. When you choose Customthe Up To field appears. Set a custom maximum screen width with the Up To property. This property is only available when Aspect Ratio Mode is set to Custom. More info See in Glossary and Android devices. This section is only visible when Default Orientation is set to Auto Rotation.
Because Auto Rotation changes screen orientation to match the device, you may want to limit the screen orientations allowed for example, locking a device to landscape.
Above the common Splash Screen settingsyou can use the Virtual Reality Splash Image setting to specify a custom splash image for Virtual Reality A system that immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. More info See in Glossary displays. Use the Android Splash Screen property to specify the texture that should be used for the Android splash screen. The standard size for the splash screen image is x The options are:.
Note: Enabling this feature may reduce performance, especially for tiled GPUs. You can choose your mono API compatibility level for all targets. Sometimes a 3rd-party. NET library uses functionality that is outside of your. NET compatibility level. In order to understand what is going on in such cases, and how to best fix it, try following these suggestions:. Check one box that corresponds to each Log Type ErrorAssertWarningLogand Exception when running scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like.
Note : For security reasons, Unity does not save the passwords on this page. To use an existing Keystore An Android system that lets you store cryptographic key entries for enhanced device security. More info See in Glossary :. Enable the User Proguard Beauty match mbc4 to use a Proguard file to shrink and optimize your app.
For more information, see Gradle for Android. Specify whether you want to use Proguard or Gradle Experimental for minification, or None at all. Choose one of these options from the Release and Debug drop-down menus. Selecting this option can increase build times. You must have a Vuforia Software License and agree to the terms of that license before the Vuforia Augmented Reality Supported property is enabled.Discussion in ' Android ' started by intensejamesFeb 17, Search Unity.
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Unity Forum. Forums Quick Links. Asset Store Spring Sale has begun! Unite Now has started! Come level up your Unity skills and knowledge. Come post your questions! How do I test my Android build on my personal device before publishing? Joined: Jan 29, Posts: Note that my game will be 0. How would I do this since APK for publishing onto both stores and testing on my own. Do I need more then one Android Developer Account?
Is it all within the same account? Is it all of the same APK File? Also everything works perfectly on my Windows Build unsure if it will be the same for Android?
Joined: Feb 3, Posts: 1. That way you can build directly to your android device to test it out no need to purchase!
The Bundle Identifier aka Package Name is an important step, but it's kind of brushed over in this tutorial, so if you have any issues with that part or any other let me know!Note : Unity supports Android 4. See AndroidSdkVersions for details. You must either change these security settings, or download a signed Android NDK r16b from the Android developer website.
If you are using a version of Unity, see the Unity To enable USB debugging, you must enable Developer options on your device. For specific information on your device and Android version, refer to your hardware manufacturer.
After you navigate to the build number using the instructions above, tap on the build number seven times. On the seventh tap, Developer options are unlocked. Note : On Android versions prior to 4. Android now enters debug mode when it is connected to a computer via USB. Connect your device to your computer using a USB cable.
If you are developing on a Windows computer, you might need to install a device-specific USB driver. See the manufacturer website for your device for additional information. The setup process differs for Windows and macOS and is explained in detail on the Android developer website. Unity works with the most recent version of the Android SDK available at the time of the Unity version release. See the System requirements page for a complete list of requirements.
Version: Language : English. Unity Manual. Unity User Manual Integrating Unity into Android applications. Publication Date: Submit a concept document for review as early in your Quest application development cycle as possible. This topic describes how to generate the Android Manifest file for Oculus apps running on Android devices. It also provides details about configuring several Unity settings that are specific to Oculus app development. It is a vital part of an Android app as it contains important metadata such as permissions, package name, activity names, main activity the entry point to the appAndroid version support, hardware features support, permissions, and other configurations.
To build and submit an app to Oculus Store, you must customize the Android Manifest file. We have automated the customization of the Android Manifest file entirely for developers using the Oculus Integration for Unity package.
To build apps for Oculus devices running on Android, you need to modify several Unity settings. Tip : We recommend unchecking Development Build for your final build, as it may impact performance. There are several settings that you should perform to ease the Oculus app development and achieve the optimum quality. Note : Unity version Once the fix is published, we will announce it on our Release Notes page.
For more information on recommended settings, see Best Practices for Rift and Mobile. More questions? Take a look at our Unity developer forums!To optimize for download and installation size, enable the Split APKs by target architecture option in the Player settings. In Platformsselect Android. To set Android as your default build platform, click the Switch Platform button.
When you have specified your build settings, click the Build The process of compiling your Project into a format that is ready to run on a specific platform or platforms. More info See in Glossary button to create your build.
To build the app, click Build And Run to create and run your build on the platform you have specified. In Platform, select Android. More info See in Glossary overrides. When building an APK to target specific hardware, use the Texture Compression 3D Graphics hardware requires Textures to be compressed in specialised formats which are optimized for fast Texture sampling.
More info See in Glossary option to override this default behavior. Texture Compression is a global setting for the Project. If a texture has a specific override on it, that texture is not affected by the Texture Compression setting.TOUCH CONTROLS in Unity!
Textures are often applied to the surface of a mesh to give it visual detail. More info See in Glossary. For additional information on textures and texture compression, see Android 2D Textures Overrides. For additional information on the texture compression formats, see Texture compression formats for platform-specific overrides. In particular, see the Notes on Android at the end of the topic. Note : Texture Compression is a global setting.
Individual textures override the global setting. This option allows you to choose between the uncompressed image quality and the amount of memory the uncompressed texture occupies. Unity supports two Android build systems: Gradle An Android build system that automates several build processes. This automation means that many common build errors are less likely to occur. More info See in Glossary and Internal.
Processing the plug-ins A set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins managed. NET assemblies created with tools like Visual Studio and Native plug-ins platform-specific native code libraries.
When you select this build system, Unity goes through the same steps as the Internal build system excluding resource compilation with AAPT, merging manifests, and running DEX. Unity then generates the build.
Finally, the APK is built by Gradle. If you need more control over the build pipeline, or to make changes that Unity does not normally allow for example, fine tuning the manifest files that are automatically generated by Unityyou can export your Project and import it into Android Studio.
Exporting a Project is only available when you have selected Gradle as your Build System. When the export finishes, open Android Studio and import your project. For more information on importing projects to Android Studio, see the Migrate to Android Studio section of the Android Developer documentation.You can use the Build Settings window to choose your target platform, adjust settings for your build, and start the build process.
Once you specify your build settings, you can click Build to create your build, or click Build And Run to create and run your build on the platform you have specified.
This part of the window shows the Scenes from your Project that will be included in your build. You can also untick Scenes in this list to exclude them from the build without removing it from the list. If you never need a Scene in the build you can remove it from the list of Scenes by pressing the Delete key on your keyboard.
Scenes that are you tick and add to the Scenes in Build list are included in the build. Unity uses the list of Scenes to control the order the Scenes are loaded. To adjust the order of the Scenes, drag them up or down the list. The Platform area beneath the Scenes in Build area lists all the platforms which are available to your Unity version. Some platforms might be greyed out to indicate they are not part of your version.
To control which platform will be built, select one of the platforms in the list. If you change the target platform, you need to press the Switch Platform button to apply your change.
This might take some, because your assets might need to be re-imported in formats that match your target platform. The platform you have selected is indicated with a Unity icon to the right of the platform name.
The platform you select shows a list of options that you can adjust for the build. Each platform might have different options. These options are listed below. Options that are common across many platforms are listed at the very bottom of this section under the Generic items across builds details.
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For information on Android build settings, see Building apps for Android. More info See in Glossary use the generic settings shown later on this page. Console platforms and devices which require a Unity license will be documented in the Platform Specific section of the User Guide.
Building apps for Android
Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I used Unity Hub downloaded latest Unity Editor, it works fine for editor,document and language packs, but can not download android build support.
Just told me download failed many many times in the past two days. This package install reported failed at the end of every try. This package size Download the Android Sdk Manager under Command line tools only.
And download the SDK you need, then link it to Unity. Here is some more info about how to update sdk tools.
Android environment setup
This worked for me. To anyone facing this problem. I apologize for my long explanation and my english. Note that the unity version must be compatible, otherwise you will have the error unable to initialize the Unity engine in you android device.
I use:. As much as possible use unity hub to install the android add-on, I use unity hub 2. I use opensuse tumbleweed. My problem was that I did not have android build support.
No Android module loaded imageand when I press open download page, the browser shows me a message:. Download the file from the list of components from here or create a file like unity Finally, execute the following command line. According to this:. The user account somehow not being in the sudoers group deeper technical problem - check Apple's forums.
Learn more. How to install android build support for unity manually unity hub? Ask Question. Asked 1 year, 5 months ago.
Active 10 months ago. Viewed 9k times. Is there some way to install android build support manually? Thanks for any tips. Malloc Malloc 1 1 gold badge 6 6 silver badges 19 19 bronze badges. Active Oldest Votes. Thanks, but what I need is android build support, not android sdk. I think it is something connect unity and sdk, not sdk it self. You need to build for android right?
My answer was not correct sorry.